
They get thirsty faster than normal characters.
Vampires constantly need to satisfy their thirst for blood. Celebrity vampires can get a bad name if they bite someone. The needs of vampires fall much more slowly at night than during the day. Vampires have infinite physical stamina. If a deceased vampire is made to be controlled by a ghost, his vampiric abilities will return even in the guise of a ghost, regardless of what death he died. Simbots and mummies cannot be turned into vampires. Vampires do not have two negative emotions “Darkness” and “Eerie Graveyard”. Vampires who have received the negative emotion “Too Much Sun” will very quickly decrease the need for thirst, and with the onset of night, the positive emotion “Vampire Energy” will not appear. If vampires do not control blood consumption, they can get fat like normal Sims from food. In the relationship tab, familiar vampires are highlighted with a purple border. Other characters may offend vampires by saying, “Your mom is a Chupacabra.” Characters with the “Brave”, “Genius”, “Hopeless Romantic”, “Exemplary Family Man” and “Kind” traits can accuse vampires of vampirism (the “Accuse of vampirism” option). A vampire child improves skills much faster than other children. For vampires, the dream of a lifetime “Transformation of the City” is available, upon fulfilling which the character will receive 30,000 points of happiness. The medicine for vampirism is prepared on the bar from special ingredients. The fifteenth and final level of the skill of vampirism will open the knowledge of how to stop being a vampire. This drink will quickly restore the vampire’s abilities. The cost of this book is 1000 Simoleons.Īt the next level 14 of the skill, the sim will be able to prepare the Measured Dose cocktail. The Final Comprehensive Guide to Vampires can be ordered at level 13 Vampirism.
Its action is aimed at resisting the abilities of vampires. Having studied vampirism up to level 12, a sim can use the bar counter to prepare a cocktail called “Vampire Defense”. In addition, in the sun, the bloodsucker will be able to restore his energy.
At the eleventh level, after drinking the new Sun Protection cocktail, your vampire will be able to go outside in broad daylight. Just at the ninth level, the character, pumping the skill of vampirism, will be able to enjoy the “Bloody Mania” cocktail or the bloody fruit salad.Īt the next, tenth level, the purchase of the third volume of the vampire reference book opens. These seeds can be used to grow future ingredients for special vampire cocktails and dishes. At the eighth level of the vampirism skill, special seeds will be opened for purchase through the computer – wolf root, bloody fruit and mosquito trap.